Hovering

Over the past decade programmers and developers have made monumental steps to deliver a digitally fabricated experience that simulates what we can comprehend, a three-dimensional environment that can be observed and manipulated through our input. My own experiences with the medium, however, have only underscored the fact that the simulation of a digital interface is… Read more »

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rsz_pkulpercchmsection

The methods used to illustrate our ideas about landscape consist of marks and data that create a network of information that informs us and others about designed works. These methods are premised on a system that displays a final product, one that is polished but also stagnant and unable to be compromised. By contrast, much… Read more »

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